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In 1996 Microsoft Comic Chat, an IRC client that used cartoon avatars for chatting, was released.

America Online introduced instant messaging for its membership in 1996 and included a limited number of "buddy icons," picking up on the avatar idea from PC games.

It may take either a three-dimensional form, The word avatar originates in Hinduism, where it stands for the "descent" of a deity in a terrestrial form (deities in Hinduism are popularly thought to be formless and capable of manifesting themselves in any form).

The earliest use of the word avatar in a computer game was the 1979 PLATO role-playing game Avatar.

Stephenson wrote in the "Acknowledgments" to Snow Crash: The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways.

The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth) Taaffe...

The humans build a "galactic receiver" that describes itself: The galactic receiver is programmed to derive species specific full sensory input data from standard galactic meaning code equations.

In computing, an avatar is the graphical representation of the user or the user's alter ego or character.

An icon or figure representing a particular person in a video game, Internet forum, etc.

Other avatar systems exist, such as on Gaia Online, Wee World, Frenzoo or Meez, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. Trutoon) where a representation is created using a person's face with customized characters and backgrounds.

Another avatar-based system is one wherein an image is automatically generated based on the identity of the poster.

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